Team_Select { \ySelect a team\w 1. Terrorist Force 2. Counter-Terrorist Force 5. Auto-select } Team_Select_Spect { \ySelect a team\w 1. Terrorist Force 2. Counter-Terrorist Force 5. Auto-select 6. Spectator } IG_Team_Select { \ySelect a team\w 1. Terrorist Force 2. Counter-Terrorist Force 5. Auto-select 0. Exit } IG_Team_Select_Spect { \ySelect a team\w 1. Terrorist Force 2. Counter-Terrorist Force 5. Auto-select 6. Spectator 0. Exit } IG_VIP_Team_Select { \ySelect a team\w 1. Terrorist Force 2. Counter-Terrorist Force 3. VIP 5. Auto-select 0. Exit } IG_VIP_Team_Select_Spect { \ySelect a team\w 1. Terrorist Force 2. Counter-Terrorist Force 3. VIP 5. Auto-select 6. Spectator 0. Exit } Terrorist_Select { \ySelect your appearance\w 1. Phoenix Connektion 2. L337 Krew 3. Arctic Avengers 4. Gorilla Warface 5. Auto-select } CT_Select { \ySelect your appearance\w 1. Seal Team 6 (DEVGRU) 2. German GSG-9 3. UK SAS 4. French GIGN 5. Auto-select } Menu_Buy, Menu_BuyPistol, Menu_BuyRifle, Menu_BuyMachineGun, Menu_BuyShotgun, Menu_BuySubMachineGun, Menu_BuyItem Buy { \yBuy Item\w 1. Handgun 2. Shotgun 3. Sub-Machine Gun 4. Rifle 5. Machine Gun 6. Primary weapon ammo 7. Secondary weapon ammo 8. Equipment 0. Exit } BuyItem { \yBuy Equipment\R$ Cost \w1. Kevlar Vest\y\R650 \w2. Kevlar Vest & Helmet\y\R1000 \w3. Flashbang\y\R200 \w4. HE Grenade\y\R300 \w5. Smoke Grenade\y\R300 \w7. NightVision Goggles\y\R1250 \w0. Exit } DCT_BuyItem { \yBuy Equipment\R$ Cost \w1. Kevlar Vest\y\R650 \w2. Kevlar Vest & Helmet\y\R1000 \w3. Flashbang\y\R200 \w4. HE Grenade\y\R300 \w5. Smoke Grenade\y\R300 \w6. Defuse Kit\y\R200 \w7. NightVision Goggles\y\R1250 \w0. Exit } DT_BuyItem { \yBuy Equipment\R$ Cost \w1. Kevlar Vest\y\R650 \w2. Kevlar Vest & Helmet\y\R1000 \w3. Flashbang\y\R200 \w4. HE Grenade\y\R300 \w5. Smoke Grenade\y\R300 \d6. Defuse Kit\y\R200 \w7. NightVision Goggles\y\R1250 \w0. Exit } CT_BuyPistol { \yBuy Handgun\R$ Cost (Secondary weapon) \w1. H&K USP .45 Tactical\y\R500 \w2. Glock18 Select Fire\y\R400 \w3. Desert Eagle .50AE\y\R650 \w4. SIG P228\y\R600 \d5. Dual Beretta 96G Elite\y\R1000 \w6. FN Five-Seven\y\R750 \w0. Exit } T_BuyPistol { \yBuy Handgun\R$ Cost (Secondary weapon) \w1. H&K USP .45 Tactical\y\R500 \w2. Glock18 Select Fire\y\R400 \w3. Desert Eagle .50AE\y\R650 \w4. SIG P228\y\R600 \w5. Dual Beretta 96G Elite\y\R1000 \d6. FN Five-Seven\y\R750 \w0. Exit } AS_BuyShotgun { \yBuy Shotgun\R$ Cost (Primary weapon) \d1. Benelli M3 Super90\y\R1700 \d2. Benelli XM1014\y\R3000 \w0. Exit } BuyShotgun { \yBuy Shotgun\R$ Cost (Primary weapon) \w1. Benelli M3 Super90\y\R1700 \w2. Benelli XM1014\y\R3000 \w0. Exit } T_BuyRifle { \yBuy Assault Rifle (Primary weapon)\R$ Cost \w1. AK-47\y\R2500 \w2. Sig SG-552 Commando\y\R3500 \d3. Colt M4A1 Carbine\R3100 \d4. Steyr Aug\R3500 \yBuy Sniper Rifle (Primary weapon) \w5. Steyr Scout\y\R2750 \w6. AI Arctic Warfare/Magnum\y\R4750 \w7. H&K G3/SG-1 Sniper Rifle\y\R5000 \d8. Sig SG-550 Sniper\y\R4200 \w0. Exit } CT_BuyRifle { \yBuy Assault Rifle (Primary weapon)\R$ Cost \d1. AK-47\R2500 \d2. Sig SG-552 Commando\y\R3500 \w3. Colt M4A1 Carbine\y\R3100 \w4. Steyr Aug\R3500 \yBuy Sniper Rifle (Primary weapon) \w5. Steyr Scout\y\R2750 \w6. AI Arctic Warfare/Magnum\y\R4750 \w7. H&K G3/SG-1 Sniper Rifle\y\R5000 \w8. Sig SG-550 Sniper\y\R4200 \w0. Exit } AS_T_BuyRifle { \yBuy Assault Rifle (Primary weapon)\R$ Cost \w1. AK-47\y\R2500 \d2. Sig SG-552 Commando\y\R3500 \d3. Colt M4A1 Carbine\R3100 \d4. Steyr Aug\R3500 \yBuy Sniper Rifle (Primary weapon) \w5. Steyr Scout\y\R2750 \w6. AI Arctic Warfare/Magnum\y\R4750 \w7. H&K G3/SG-1 Sniper Rifle\y\R5000 \d8. Sig SG-550 Sniper\y\R4200 \w0. Exit } AS_CT_BuyRifle { \yBuy Assault Rifle (Primary weapon)\R$ Cost \d1. AK-47\R2500 \d2. Sig SG-552 Commando\y\R3500 \w3. Colt M4A1 Carbine\y\R3100 \w4. Steyr Aug\R3500 \yBuy Sniper Rifle (Primary weapon) \d5. Steyr Scout\y\R2750 \d6. AI Arctic Warfare/Magnum\y\R4750 \w7. H&K G3/SG-1 Sniper Rifle\y\R5000 \w8. Sig SG-550 Sniper\y\R4200 \w0. Exit } CT_BuySubMachineGun { \yBuy Sub-Machine Gun\R$ Cost (Primary weapon) \w1. H&K MP5-Navy\y\R1500 \w2. Steyr Tactical Machine Pistol\y\R1250 \w3. FN P90\y\R2350 \d4. Ingram MAC-10\y\R1400 \w5. H&K UMP45\y\R1700 \w0. Exit } T_BuySubMachineGun { \yBuy Sub-Machine Gun\R$ Cost (Primary weapon) \w1. H&K MP5-Navy\y\R1500 \d2. Steyr Tactical Machine Pistol\y\R1250 \w3. FN P90\y\R2350 \w4. Ingram MAC-10\y\R1400 \w5. H&K UMP45\y\R1700 \w0. Exit } AS_CT_BuySubMachineGun { \yBuy Sub-Machine Gun\R$ Cost (Primary weapon) \w1. H&K MP5-Navy\y\R1500 \w2. Steyr Tactical Machine Pistol\y\R1250 \w3. FN P90\y\R2350 \d4. Ingram MAC-10\y\R1400 \w5. H&K UMP45\y\R1700 \w0. Exit } AS_T_BuySubMachineGun { \yBuy Sub-Machine Gun\R$ Cost (Primary weapon) \d1. H&K MP5-Navy\y\R1500 \d2. Steyr Tactical Machine Pistol\y\R1250 \d3. FN P90\y\R2350 \w4. Ingram MAC-10\y\R1400 \w5. H&K UMP45\y\R1700 \w0. Exit } AS_T_BuyMachineGun { \yBuy Machine Gun\R$ Cost (Primary weapon) \d1. FN M249 Para\y\R5750 \w0. Exit } BuyMachineGun { \yBuy Machine Gun\R$ Cost (Primary weapon) \w1. FN M249 Para\y\R5750 \w0. Exit } RadioA { \yRadio Commands\w 1. "Cover Me" 2. "You Take the Point" 3. "Hold This Position" 4. "Regroup Team" 5. "Follow Me" 6. "Taking Fire, Need Assistance" 0. Exit } RadioB { \yGroup Radio Commands\w 1. "Go" 2. "Fall Back" 3. "Stick Together Team" 4. "Get in Position" 5. "Storm the Front" 6. "Report In" 0. Exit } RadioC { \yRadio Responses/Reports\w 1. "Affirmative/Roger" 2. "Enemy Spotted" 3. "Need Backup" 4. "Sector Clear" 5. "I'm in Position" 6. "Reporting In" 7. "She's gonna Blow!" 8. "Negative" 9. "Enemy Down" 0. Exit } // weapon names // RIFLES AK47 { Avtomat Kalashnikov AK-47 } SG552 { Sig SG-552 Commando } M4A1 { Colt M4A1 } Aug { Steyr Aug } Scout { Steyr Scout } ArcticWarfareMagnum { Accuracy Int. Arctic Warfare/Magnum (AWM) } G3SG1 { Heckler and Koch G3/SG-1 } SG550 { Sig SG-550 Commando } USP45 { Heckler and Koch USP45 } Glock18 { Glock 18 } DesertEagle { IMI Desert Eagle } P228 { Sig Sauer P-228 } Beretta96G { Dual Beretta 96G Elites } FiveSeven { Fabrique Nationale Five-Seven } // shotguns Super90 { Benelli M3 Super 90 } XM1014 { Benelli XM1014 } // smg's mp5navy { Heckler & Koch MP5/Navy } tmp { Steyr Tactical Machine Pistol } FNP90 { Fabrique Nationale P90 } Mac10 { Ingram Mac-10 } UMP45 { Heckler and Koch UMP45 } // mg M249 { FN M249 Para } // weapon short names Krieg552 { SG-552 } M4A1_Short { M4A1 } Schmidt { Steyr Scout } Magnum { AW/M } D3AU1 { G3/SG-1 } Krieg550 { SIG 550 } // pistol KM45Tactical { USP Tact. } Sidearm9X19mm { Glock 18 } NightHawk { Desert Eagle } P228Compact { P228 } Dual40 { 96G Elites } ESFiveSeven { Five-Seven } // shotgun short names Leone12 { M3 Super 90 } AutoShotgun { XM1014 } // smg short names SubMachineGun { MP5/N } SchmidtMP { TMP } ESC90 { P90 } Mac10_Short { Mac-10 } KMUMP45 { UMP45 } // mg short name ESM249 { M249 } // Scoreboard TEAMS { Teams } PLAYERS { Players } CLASS { Class } SCORE { SCORE } DEATHS { DEATHS } LATENCY { LATENCY } VOICE { VOICE } // other menu text Menu_OK { OK } Menu_Cancel { Cancel } Menu_Spectate { Spectate } Team_AutoAssign { Auto Assign } Title_SelectYourTeam { Select Your Team } Target_Bombed { Target Succesfully Bombed! } VIP_Escaped { The VIP has escaped! } VIP_Assassinated { VIP has been assassinated! } Terrorists_Escaped { The terrorists have escaped! } CTs_PreventEscape { The CTs have prevented most of the terrorists from escaping! } Escaping_Terrorists_Neutralized { Escaping terrorists have all been neutralized! } Bomb_Defused { The bomb has been defused! } CTs_Win { Counter-Terrorists Win! } Terrorists_Win { Terrorists Win! } Round_Draw { Round Draw! } All_Hostages_Rescued { All Hostages have been rescued! } Target_Saved { Target has been saved! } Hostages_Not_Rescued { Hostages have not been rescued! } Terrorists_Not_Escaped { Terrorists have not escaped! } VIP_Not_Escaped { VIP has not escaped! } Cannot_Buy_This { You cannot buy this item! } Not_Enough_Money { You have insufficient funds! } Weapon_Not_Available { This weapon is not available to you! } Already_Have_Kevlar { You already have kevlar! } Already_Have_Kevlar_Helmet { You already have kevlar and a helmet! } Already_Have_Kevlar_Bought_Helmet { You already have some kevlar, and now you've bought a helmet! } Already_Have_Helmet_Bought_Kevlar { You already have a helmet, and now you're bought some kevlar! } Cannot_Carry_Anymore { You cannot carry anymore! } Already_Have_One { You already have one! } Cannot_Switch_From_VIP { You are the VIP! You cannot switch roles now. } All_Teams_Full { All teams are full! } Terrorists_Full { The terrorist team is full! } CTs_Full { The CT team is full! } Too_Many_Terrorists { There are too many terrorists! } Too_Many_CTs { There are too many CTs! } Wait_3_Seconds { Please wait 3 seconds... } Only_1_Team_Change { Only 1 team change is allowed... } Ignore_Broadcast_Messages { Now ignoring BROADCAST messages } Ignore_Broadcast_Team_Messages { Now ignoring TEAM/BROADCAST messages } Accept_All_Messages { Now accepting ALL text messages } Ignore_Radio { Now IGNORING radio messages } Accept_Radio { Now ACCEPTING radio messages } Command_Not_Available { This command is not available to you at this point } Defusing_Bomb_With_Defuse_Kit { Defusing bomb WITH Defuse kit... } Defusing_Bomb_Without_Defuse_Kit { Defusing bomb WITHOUT Defuse kit... } Killed_Hostage { You killed a hostage! } Injured_Hostage { You injured a hostage! } Auto_Team_Balance_Next_Round { *** Auto-Team Balance next round *** } All_VIP_Slots_Full { All 5 VIP slots have been filled up. Please try again later. } Killed_Teammate { You killed a teammate! } Banned_For_Killing_Teammates { You are being banned from the server for killing too many teammates } Cannot_Vote_Map { You cannot vote within 3 minutes of a new map } Weapon_Cannot_Be_Dropped { This weapon cannot be dropped } Terrorist_Escaped { A terrorist has escaped! } C4_Plant_At_Bomb_Spot { C4 must be planted at a bomb site! } C4_Plant_Must_Be_On_Ground { You must be standing on the ground to plant the C4! } C4_Arming_Cancelled { Arming Sequence Canceled. C4 can only be placed at a Bomb Target. } Bomb_Planted { The bomb has been planted! } C4_Activated_At_Bomb_Spot { C4 must be activated at a Bomb Target } Switch_To_BurstFire { Switched to Burst-Fire mode } Switch_To_SemiAuto { Switched to semi-automatic } //*************************** //** Training map messages ** //*************************** $position -1 -1 $color 12 200 12 $effect 0 $fadein 0.2 $holdtime 2 $fadeout 1 TRAINING1 { Use Your BUY key to purchase: - Sub Machine Gun - Primary Ammo } TRAINING2 { Use your BUY key to purchase: - Magnum Sniper Rifle } TRAINING3 { Use your BUY key to purchase: - Smoke Grenade } TRAINING4 { Collect the C4 from the bench. } TRAINING5 { Place C4 then retreat to saftey. } TRAINING6 { Defuse the bomb, by holding down your USE key. } TRAINING7 { Locate and rescue hostages. } // In-Game messages $position -1 0.65 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.01 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25 // How long to hold the message on the screen (after it scans out) $holdtime 2.0 // How long it takes to fade out the message after holding $fadeout 0.5 GAMESAVED { Saved... } Game_Commencing { Game Commencing! } Game_connected { %s connected } Game_disconnected { %s has left the game } Game_join_terrorist { %s is joining the Terrorist force } Game_join_ct { %s is joining the Counter-Terrorist force } Game_join_terrorist_auto { %s is joining the Terrorist force (auto) } Game_join_ct_auto { %s is joining the Counter-Terrorist force (auto) } Game_scoring { Scoring will not start until both teams have players } Game_idle_kick { %s has been idle for too long and has been kicked } Game_bomb_drop { %s dropped the bomb } Game_bomb_pickup { %s picked up the bomb } Game_no_timelimit { * No Time Limit * } Game_timelimit { Time Remaining: %s:%.2s } Game_unknown_command { Unknown command: %s } Game_in_position { You are already in position %s of 5 } Game_added_position { You have been added to position %s of 5 } Game_teammate_kills { Teammate kills: %s of 3 } Game_required_votes { Required number of votes for a new map = %s } Game_radio { %s (RADIO): %s } Game_teammate_attack { %s attacked a teammate } Game_kicked { Kicked %s } Game_vote_cast { Vote cast against player # %s } Game_vote_usage { Usage: vote } Game_vote_player_not_found { Player # %s was not found } Game_vote_players_on_your_team { You can only vote for players on your team } Game_vote_not_yourself { You can't vote to kick yourself! } Game_voted_for_map { You voted for Map # %s } Game_votemap_usage { Usage: votemap } Cannot_Vote_Need_More_People { You can't vote for a map by yourself! } Map_Vote_Extend { Map has been extended for 30 minutes } Cannot_Vote_With_Less_Than_Three { You can't vote with less than three people on your team } Game_will_restart_in { The game will restart in %s %s } Cover_me { Cover Me! } You_take_the_point { You Take the Point. } Hold_this_position { Hold This Position. } Regroup_team { Regroup Team. } Follow_me { Follow Me. } Taking_fire { Taking Fire...Need Assistance! } Go_go_go { Go go go! } Team_fall_back { Team, fall back! } Stick_together_team { Stick together, team. } Get_in_position_and_wait { Get in position and wait for my go. } Storm_the_front { Storm the Front! } Report_in_team { Report in, team. } Affirmative { Affirmative. } Roger_that { Roger that. } Enemy_spotted { Enemy spotted. } Need_backup { Need backup. } Sector_clear { Sector clear. } In_position { I'm in position. } Reporting_in { Reporting in. } Get_out_of_there { Get out of there, it's gonna blow! } Negative { Negative. } Enemy_down { Enemy down. } Hostage_down { Hostage down. } Fire_in_the_hole { Fire in the hole! } Cant_buy { %s seconds have passed... You can't buy anything now! } VIP_cant_buy { You are the VIP... You can't buy anything! } CT_cant_buy { CTs aren't allowed to buy anything on this map! } Terrorist_cant_buy { Terrorists aren't allowed to buy anything on this map! } Vote { %s : %s (%s vote) } Votes { %s : %s (%s votes) } Hint_press_buy_to_purchase { Press the BUY key to purchase items. } Hint_use_nightvision { Press the NIGHTVISION key to turn on/off nightvision goggles. Nightvision can be adjusted by typing: +nvgadjust -nvgadjust at the console. } Hint_lost_money { You have lost money for killing a hostage. } Hint_removed_for_next_hostage_killed { If you kill one more hostage, you will be removed from the server. } Hint_careful_around_hostages { Be careful around hostages. You will lose money if you kill a hostage. } Hint_careful_around_teammates { Careful! Killing teammates will not be tolerated! } Hint_reward_for_killing_vip { You have been rewarded $2500 for killing the VIP! } Hint_win_round_by_killing_enemy { You killed an Enemy! Win the round by eliminating the opposing force. } Hint_try_not_to_injure_teammates { Try not to injure your teammates. } Hint_you_are_in_targetzone { You are in the target zone. Select the bomb in your inventory and plant it by holding FIRE! } Hint_hostage_rescue_zone { You are in a hostage rescue zone. Find the hostages and bring them here! } Hint_terrorist_escape_zone { You are in a terrorist escape zone. Prevent the terrorists from getting here! } Hint_ct_vip_zone { You are in a VIP escape zone. Escort the VIP to any one of these zones! } Hint_terrorist_vip_zone { You are in a VIP escape zone. Prevent the VIP from reaching any one of these zones. } Hint_cannot_play_because_tk { You're not allowed to play this round because you TK'd last round. } Hint_use_hostage_to_stop_him { You may USE the hostage again to stop him from following. } Hint_lead_hostage_to_rescue_point { Lead the hostage to the rescue point! You may USE the hostage again to stop him from following. } Hint_you_have_the_bomb { You have the bomb! Find the target zone or DROP the bomb for another Terrorist. } Hint_you_are_the_vip { You are the VIP Make your way to the safety zones! } Hint_out_of_ammo { You are out of ammunition. Return to a buy zone to purchase more. } Hint_spotted_a_friend { You have spotted a friend. } Hint_spotted_an_enemy { You have spotted an enemy. } Hint_prevent_hostage_rescue { Prevent the Counter-Terrorists from rescuing the hostages! } Hint_rescue_the_hostages { Rescue the hostages for money! } Hint_press_use_so_hostage_will_follow { Press USE to get the hostage to follow you. } Friend { Friend } Enemy { Enemy } Hostage { Hostage } Health { Health } Map_descr_not_avail { Map description not available. } Class_descr_not_avail { Class description not available. } Title_terrorist_model_selection { Terrorist Model Selection } Phoenix_Connexion { Phoenix Connexion } L337_Krew { L337 Krew } Arctic_Avengers { Arctic Avengers } Guerilla_Warfare { Guerilla Warfare } Auto_Select { Auto-Select } Title_ct_model_selection { CT Model Selection } Seal_Team_6 { Seal Team 6 } Title_seal_team { US Seal Team 6 (DEVGRU) } GSG_9 { GSG-9 } Title_gsg9 { German GSG-9 } SAS { SAS } Title_sas { UK Special Air Service } GIGN { GIGN } Title_gign { French GIGN } Title_select_category_of_purchase { Select Category of Purchase } Title_equipment_selection { Equipment Selection } Kevlar { Kevlar } Kevlar_Vest { Kevlar Vest } Kevlar_Helmet { Kevlar+Helmet } Kevlar_Vest_Ballistic_Helmet { Kevlar Vest + Ballistic Helmet } Flashbang { Flashbang } HE_Grenade { HE Grenade } High_Explosive_Grenade { High-Explosive Grenade } Smoke_Grenade { Smoke Grenade } Defusal_Kit { Defusal Kit } Bomb_Defusal_Kit { Bomb Defusal Kit } NightVision { NightVision } Nightvision_Goggles { Nightvision Goggles } Title_pistol_selection { Pistol Selection } Pistols { Pistols } Buy_pistols { Buy Pistols } Title_shotgun_selection { Shotgun Selection } Shotguns { Shotguns } Buy_shotguns { Buy Shotguns } Title_smg_selection { SMG Selection } SMGs { SMG's } Buy_smgs { Buy Sub-Machine Guns } Title_rifle_selection { Rifle Selection } Rifles { Rifles } Buy_rifles { Buy Rifles } Title_machinegun_selection { Machine Gun Selection } MachineGuns { Machine Guns } Buy_machineguns { Buy Machine Guns } Prim_Ammo { Prim. Ammo } Buy_prim_ammo { Buy Primary Ammo } Sec_Ammo { Sec. Ammo } Buy_sec_ammo { Buy Secondary Ammo } Equipment { Equipment } Buy_equipment { Buy Equipment } Terrorist_Forces { Terrorist Forces } CT_Forces { CT Forces } VIP { VIP } WINS { WINS } BOMB { BOMB } DEAD { DEAD } // spaces are on purpose SCORES { SCORES } Player { player } Player_plural { players } Got_defuser { You picked up a defuser kit! } Got_bomb { You picked up the bomb! } Mic_Volume { Mic Volume } Speaker_Volume { Speaker Volume } Voice_Properties { Voice Properties } Cannot_Be_Spectator { You cannot become a spectator. } Map_Description_not_available { Map Description not available. } Muted { You have muted %s. } Unmuted { You have unmuted %s. } No_longer_hear_that_player { You will no longer hear that player speak. } OBS_NONE { Camera Options } OBS_CHASE_LOCKED { Locked Chase-Cam } OBS_CHASE_FREE { Free Chase-Cam } OBS_ROAMING { Roaming } OBS_IN_EYE { First Person } OBS_MAP_FREE { Free Overview } OBS_MAP_CHASE { Chase-Cam Overview } SPECT_OPTIONS { Options } CAM_OPTIONS { Camera Options } Name_change_at_respawn { Your name will be changed after your next respawn. } C4_Defuse_Must_Be_On_Ground { You must be on the ground to defuse the bomb! } Mute_Unmute { Mute/UnMute Player } Vote_Kick { Vote Kick } Vote_Kick_Ban { Vote Kick/Ban } // SDK 2.0 Spectator Menu Spec_Mode1 { Locked Chase-Camera } Spec_Mode2 { Free Chase-Camera } Spec_Mode3 { Free-Look } Spec_Mode4 { First Person } Spec_Mode5 { Free Map Overview } Spec_Mode6 { Chase Map Overview } Spec_NoTarget { No valid targets. Cannot switch to Chase-Camera Mode. } Spec_Help_Title { Spectator Mode } Spec_Help_Text { Use the following keys to change view styles: FIRE1 - Chase next player FIRE2 - Chase previous player JUMP - Change view modes USE - Change inset window mode DUCK - Enable spectator menu In Overview Map Mode move around with: MOVELEFT - move left MOVERIGHT - move right FORWARD - zoom in BACK - zoom out MOUSE - rotate around map/target } Spec_Slow_Motion { Slow Motion } Spec_Replay { Instant Replay } Spec_Auto { Auto } Spec_Time { Time } Spec_Map { Map } Spectators { Spectators } Unassigned { Unassigned } Only_CT_Can_Move_Hostages { Only Counter-Terrorists can move the hostages! } Spec_Duck { Press DUCK for Spectator Menu }